Date: March 27th, 2018

In this session, Filament Games CEO Dan White will discuss the potential of Virtual Reality (VR) to facilitate interactive, inquiry-based learning. Through the lens of Filament’s VR research, development, and ongoing dialogue with leading VR manufacturers like HTC, Oculus and Google, White will demonstrate how VR can engage users in authentic learning through identity, embodiment, and immersion. Audience members will learn how the technological capabilities of VR can be applied to associations’ and members’ educational missions, delivering transformative experiences that create lasting results. 

Session attendees will learn:

1.) The advantages of learning through Virtual Reality in terms of identity, embodiment, and immersion
2.) Market research from leaders in association industries
3.) The challenges of implementing VR in an CE setting
4.) Game design strategies to facilitate achievable VR-based learning for formal education