Game To Teach Researching Skills

Game To Teach Researching Skills

BiblioboutsThis past week our gaming department at Web Courseworks has posted a new blog entry on Games Can Teach, about an intriguing experimental game that the University of Michigan Institute of Museum and Library Studies has been using to tackle a trending problem in today’s academic world: bad research habits. This game, called BiblioBouts, aims to teach students how to properly research subjects for their academic needs. With all the chatter about social learning and widely available information sources like Wikipedia, our students have been somewhat misguided at times about where to gather trustworthy information for research projects. Because I am a firm believer in using games to teach real-world skills, I immediately found myself absorbed in the article, and think that game has earned some well-deserved attention.

Read More
Association Technology: The LMS & Social Media

Association Technology: The LMS & Social Media

ASAEAs the holidays are quickly approaching, I wanted to take a moment to talk about the ASAE Technology Conference & Expo that I am attending and speaking at in mid December. This conference which is taking place at the Walter E. Convention Center in Washington, D.C. from December 13th – 15th is, take it from me, definitely worth a visit. My reasoning behind saying this is two-fold. First, I believe strongly that the ASAE is an excellent resource for information for associations and non-profits in all industries and fields, and I feel that resources like this are essential to success. Secondly, with the expansion of social networking and other technologies, it is becoming increasingly important to stay on top of these trends and develop a greater understanding of their implications now and in the future for your organization.

Read More
Game-Based Learning Impacts Youth Behavior/Attitudes

Game-Based Learning Impacts Youth Behavior/Attitudes

The Children’s Hospital of Wisconsin has been supporting youth health education programs through their Children’s Health Education Center (CHEC) for the past twelve years.  In 2004 the Center started the www.bluekids.org program to focus their efforts on reaching youth, educators, and parents via the Internet. Over 12,000 students participated in CHEC’s teacher-facilitated game-based learning curriculum last semester alone.  When tasked with quantifying the impact of interactive web-based programs on youth behavior and attitudes, CHEC and researchers at the Children’s Hospital have come up with very positive preliminary results. Watch a video of one teacher’s experience with the program.

Up 2 U

Read More
Associations Can Extend Reach Of “Career Messaging” Via Game Based Learning

Associations Can Extend Reach of “Career Messaging” via Game Based Learning

Gridlock BusterMany professional associations are taking a second look at eLearning for revenue generation or for recruitment appeal to the next generation to take interest in their profession. Today Web Courseworks’ games and simulations group released an educational game on the Internet casual game circuit.  The game Gridlock Buster is designed to engage and motivate teens and young adults to seek out more information about traffic engineering.  The Institute of Traffic Studies (ITS) at the University of Minnesota funded the game to supplement a classroom-based summer camp curriculum. Associations responsible for increasing teenager interest in a specific occupations should visit Krongregate and play.

Read More
  • 1
  • 2
Search