Next week, Dr. Jon Aleckson of Web Courseworks will be speaking at the Learning Solutions 2017 conference in Orlando, FL. He will be joined by Dr. Chad Jackson of CHEST (American College of Chest Physicians) as they speak on…
On November 17th, at this year’s DevLearn Learning Summit in Las Vegas, Jon Aleckson, CEO of Web Courseworks, will be presenting in conjunction with Chad Jackson, Senior Director of Simulation, eLearning & Innovation at the American College of Chest Physicians.…
Last December, we placed some of eLearning’s most interesting trends on the hype curve. Now that we are over halfway through 2016, we felt it was time to reflect on how well our predictions played out here at Web Courseworks…
This past week, we were fortunate enough to sit down with Karen Hyder, a CTT+ Trainer, to talk about something we do quite often here at Web Courseworks: webinars. As part of our Managing eLearning Thought Leader Series, Karen…
Medical education experts have grappled with the difficulties of providing learners with authentic and flexible opportunities to manage complex clinical situations in a controlled learning environment for years, but recent collaborations with eLearning experts may hold the key to a…
In Part 2 of my series of blog posts on MindMeld, I had mentioned the Complexity Continuum that I like to use to illustrate how interactive learning objects (ILOs) can be thought of in terms of complexity of design and complexity of implementation. In this post, I’m going to address a chapter in my book that talks about complex ILOs that produce highly interactive experiences and how these experiences can affect learning. Most importantly though, I will explain how the Complexity Continuum can serve as a communication tool to discuss the type and number of resources needed to design and develop an ILO that meets your needs, whether it is a simple drag-and-drop activity or an advanced video-game-like experience.
When I began researching organizational leadership theories and how they help companies and establishments realize their potential and bring their ideas fruition, I found that there was a consistent focus on teaching managers how to lead holistically. From this, however, I saw an opportunity to further reduce some of these leadership methods and apply them on a micro level. Micro in my world means applying leadership methods to the project level, settings that involve small teams of people. At the Macro level, Bolman and Deal’s organizational dynamics are broken down into discrete but relatable components referred to as “frames.” I was able to translate this larger framework and apply it towards working in small groups to build highly interactive eLearning objects. Overall, from my experience, these five factors have shown to improve the engagement and involvement of instructor experts within collaborative projects and subsequently increase the overall effectiveness of ILOs (interactive learning objects).
Starting May 29th and running through June 1st, the 2011 NISOD (National Institute of Staff and Organizational Development) Conference on Teaching and Leadership Excellence will be taking place in Austin. I will be hosting a breakout session called Micro-Collaboration: Team Sharing Between Instructor and Web Developers on Tuesday, May 31st from 2:00-3:00 p.m. At this session I will be covering some great material about how to improve the results of your team collaborations as well as announcing the premiere release of my book, “MindMeld: Micro-Collaboration Between eLearning Designers and Instructor Experts.” I would like to personally invite you to come join me at the session and see why I am so passionate about this topic.
Many eLearning writers and developers struggle with communicating with experts to acquire the knowledge necessary to develop highly interactive online learning activities. Experts are busy, in demand, and rarely are compensated for their work and advice on your eLearning project. After researching several projects over the last year, I’ve assembled five main factors that eLearning managers can utilize to encourage more subject matter expert (SME) involvement. In the graphic below, you can see these five factors that I have added on top of Samuel Bacharach’s Momentum Model; I believe this adaptation presents a more cohesive understanding of the collaboration process with SME’s.
I recently came across an article I wrote this past February on building a team for game development, which headlined in the Training Conference daily newsletter called Game On or Game Over for Online Training. I defined the four critical components to effective management of immersive learning simulation (ILS) projects:
- Defining a culture.
- Setting goals.
- Building a team.
- Managing time, cost, and quality.
Upon further reflection, this article really can be applied to most highly interactive development projects.
Let’s analyze how these components can be incorporated into any high-end eLearning project.